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Download the files associated with this video: http://learn.heartbeast.co/blog/278464/3d-dungeon-crawler For more GameMaker Tutorials and Courses: http://learn.heartbeast.co Follow me on Twitch for GameMaker livestreams: http://www.twitch.tv/uheartbeast Follow my twitter: https://twitter.com/uheartbeast Like my Facebook page: https://www.facebook.com/heartbeast.studios Follow me on Tumblr: http://uheartbeast.tumblr.com/ GameMaker Tutorials on Reddit: https://www.reddit.com/r/gamemakertutorials/ Thank you all so much for your support!
The 4th tutorial teaches you how to add a character and change its texture. You can also learn how to use the loop command to create movement. Link to the texture file: http://www.gamemaker3d.com/files/character_skin.zip This is how it's suppose to look like: http://http://www.gamemaker3d.com/player?pid=016150
Pretty similar to the previous video on this map, but I'm pretty happy how this turned out. Over 70+ hours of work went into this, and I think it was well worth all the effort as it turned out decent in my opinion! As the title states, this is the "final" build of it. (That's a lie as I'll probably edit some more stuff.. ). Maybe this will turn into something, maybe not. Either way, it was a fun project to work on and hopefully helped refine my skills. Also: Grass. Anyway, enjoy. Created by Jared, MantaGames.
Thanks to Squarespace for supporting EpicHowTo. For a free trial and 10% off go to http://www.Squarespace.com/EpicHowTo and use code EPICHOWTO. What other EPIC stuff do you want to learn? ►► Subscribe! http://brrk.co/AWEsub Sick and tired of playing the video games you already have? Try making one of your own. We teach you everything you need to know about building your very own video game! Tell us in the comments what you want us to teach you next! If you rely on the information portrayed in this video, you do so at your own risk and you assume the responsibility for the results. You hereby release Break, its parents, affiliates subsidiaries, and any person included in this programming expressly or implicitly from any and all actions, claims, or demands that you, your heirs, distributees, guardians, next of kin, spouse or legal representatives now have, or may have in the future, for injury, death, property damage, or any other liability that may result related to the information provided in this video. Starring Joe Bereta - http://twitter.com/joebereta Episode Animated by Andy Mogren - http://youtube.com/user/AndyMogren Written by Matthew Brian Cohen Produced by Joe Bereta and Michael Rainey - https://twitter.com/raineymichaelv Executive Producer - Andy Signore - http://twitter.com/andysignore
Super Mario 3D World is a game with creativity in abundance. But Nintendo has developed a reusable level design structure that allows for ideas to be properly taught and established, in about five minutes flat. We break down this four-step philosophy, and chart its history from Super Mario Galaxy to Captain Toad: Treasure Tracker. Follow me on Twitter - https://twitter.com/britishgaming Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Gamasutra: "Learning from Super Mario 3D Land's Director" http://www.gamasutra.com/view/feature/168460/the_structure_of_fun_learning_.php Games shown in this episode (in order of appearance): Super Mario 3D World (Nintendo, 2013) Super Mario Galaxy (Nintendo, 2007) Super Mario Galaxy 2 (Nintendo, 2010) Super Mario 3D Land (Nintendo, 2011) Captain Toad: Treasure Tracker (Nintendo, 2014) Super Mario Bros. (Nintendo, 1985) Super Mario Bros. 3 (Nintendo, 1988) Music used in this episode: 00:00 - Light the Colour Panels! (Super Mario 3D World) 00:35 - Beep Block Skyway (Super Mario 3D World) 01:49 - Fort Fire Bros. (Super Mario 3D World) 02:46 - Champion Road (Super Mario 3D World) 04:18 - Rainbow Run (Super Mario 3D World) 04:51 - Sprawling Savanna (Super Mario 3D World) Clip credits: "Super Mario 3D Land - Walkthrough" - ZackScottGames https://www.youtube.com/watch?v=uU4C0TD5eLU
How to get started with the basics of Game Maker's 3D functionality! This includes, specifically: - Initializing 3D (with d3d_start() ) - Setting the camera projection (with d3d_set_projection() ) - Drawing a few basic shapes (with d3d_draw_floor() and d3d_draw_box() ) - Using textures (with background_get_texture() or sprite_get_texture() ) - What happens when things go wrong Again, using Game Maker's 3D is not a walk in the park, if you're going to use it you really need to have a solid understanding of how most other aspects of Game Maker (and programming, in general) works. Download the project file: http://www.mediafire.com/download/vz776i5blbe4bm3/Game_Maker_3D_-_1_-_Setting_Up%2C_Setting_Projections.gmz - - - - - That promised social media link spam. https://twitter.com/DragoniteSpam I do live streams sometimes! http://www.twitch.tv/dragonitespam Rate, comment, subscribe, watch more, enjoy!